I spent 2 hours setting up my first AR project in Unity and it was so refreshing.
Now two projects from my portfolio appear every time that I point my camera towards one of my business cards. I know it's pretty basic, but it's a start.
Well, most professionals working with digital products must have realized by now the limitless potential of AR.
The only problem is that, right now, it is like the early days of the web: only a limited number of people can have access to it, and only through dedicated software.
This is why we need a modern NCSA Mosaic of AR that will allow users to access various AR projects through a single app.
Originally posted on Linkedin:
At some point is his life Dieter Rams once asked himself an important question: is my design good design?
To determine that, he came up with 10 principles that define what good design means. Nowadays, this principles are also known as “The 10 commandments” in design circles.
“I summarized my [design] philosophy in 10 points, and I’m actually very surprised that people today, especially students, still accept them. I didn’t intend these 10 points to be set in stone forever. They were actually meant to mutate with time and to change. But apparently things have not changed greatly in the past 50 years. So even nowadays, they are still accepted” he explains.
These 10 points include the following “Good design is” statements:
Good design is innovative.
Good design makes a product useful.
Good design is aesthetic.
Good design helps a product to be understood.
Good design is unobtrusive.
Good design is honest.
Good design is durable.
Good design is consistent to the last detail.
Good design is environmentally friendly.
Good design is as little design as possible.
I was reminded of these principles by a great documentary released recently about Rams’ life in selected theaters across the globe, and that the rest of us can now watch a on Vimeo.
You can watch (paid streaming) the full documentary on following link: https://vimeo.com/ondemand/ramsfilm
What were the most popular product design tools in 2018?
Which tools (if any) do digital designers use for handoff?
What tools are designers most excited to try in 2019?
And many other questions answered by 2,775 designers from all over the world in an extensive survey about product design tools from uxtools.co: https://uxtools.co/survey-2018
Read the full report on:
#uxtools #tools #designtools #product design
“Use Modal Screens for self-contained processes, use Non-Modal Screens for everything else.
Use Modal Screens for critical information that requires a specific user task, decision, or acknowledgement.
Try to minimize the use of modality. Generally, people prefer to interact with apps in nonlinear ways. Consider creating a modal context only when it’s critical to get someone’s attention, when a task must be completed or abandoned to continue using the app, or to save important data. “
Intrigued? Read the full article by Fabian Sebastian at the following link:
“High quality of design, and I mean that in the sense not just of how a product looks or even just how a product works but the entire emotional valance of using product from beginning to end, is now a condition of entry into the market. It's the competitive difference and the competitive advantage that functionally similar products will have.”
Originally posted on YouTube at the following link:
#productdesign #customerexperience #servicedesign
Create alignment around what wild success looks like.
Understand which problem you’re looking to solve for which group of people.
Prioritize. And cut.
The full post is well worth a read.
Find it at the following link: https://medium.com/@joulee/how-to-be-strategic-f6630a44f86b
#productdevelopment #productdesign #productmanagement #strategicthinking #strategicdesign
“There is simply no comparison between scrolling through six lovely images and seeing the product from every angle, and clicking staccato-like through a series of tiny thumbnails in a left hand side carousel.
The new Nike product page is all about showing off that trainer. Adidas is no disgrace, this thumbnail carousel is pretty much the default for all ecommerce product pages. Nike used to use it, too (check it out here).
Where the new imagery layout really comes into its own is where autoplaying video is part of the image tiling. Here’s an example (I’ve only captured a very short loop of the video, it is actually much longer).” (Ref: Why Nike’s refreshed product pages improve CX (& beat Adidas) | By Ben Davis • March 4th 2018)
And this is how “video is not anymore a single explainer video on top of your home page. This is how video became a continuum embedded in the customer journey. Go to any other website, app, or social feed from one of the digital unicorns and the use of video transcends the typical boundaries. You see motion graphics interacting with content; delightful micro-narratives explaining key features; animation merging with UI elements; even self-generated videos incorporating real-time data.” (Ref: Move over, UX. A new movement is here | Yann Lhomme • Jul 26, 2018)
Read more on: https://econsultancy.com/why-nike-s-refreshed-product-pages-improve-cx-beat-adidas/ & https://www.invisionapp.com/inside-design/video-experience-vx
"Because Human-Centered Design (HCD) principles apply even when you don't follow the process of HCD."
Focus on the people, everything you do should be intentional.
Solve the right problem, not the symptoms.
Think about everything as a system.
"When dealing with people, let us remember we are not dealing with creatures of logic. We are dealing with creatures of emotion, creatures bustling with prejudices and motivated by pride and vanity"
- Dale Carnegie
Found in an article by Eugen Eşanu, Designer & Founder of Laroche.co and host of Laroche.fm
Read more at the following link https://uxplanet.org/product-design-expectations-vs-reality-2e5b24473dc5